Smartphone Micromax Canvas Juice A1 (Q4251): budget model with a long battery life. Bluetooth is a standard for secure wireless data transfer between different types of devices over short distances.
Content
Micromax is not only one of the leading electronics manufacturers in India, but also a major player in the global market. mobile phones. In Russia, the Indian company settled a long time ago, so today we will talk about certified products that are officially supplied to our market. Having decided on the main priorities, in October last year Micromax announced a strategy to bring new lines, Warrior and Juice, to the Russian market. Each line is different key feature: the Warrior line has an affordable price, while the Juice line has capacious batteries and, accordingly, a long time battery life. The novelties of the coming year in the Warrior and Juice lines are the inexpensive model Micromax Bolt Warrior 2 (Q4202) and the smartphone Micromax Canvas Juice A1 (Q4251) with powerful battery at 4000 mAh. Both devices have already arrived to us for testing, and today we will start with detailed review"Long-playing" model called Micromax Canvas Juice A1.
Key Features of Micromax Canvas Juice A1 (Q4251)
- SoC Qualcomm Snapdragon 210 (MSM8909), 4 cores @1.1 GHz (ARM Cortex-A7)
- GPU Adreno 304 @400 MHz
- operating room android system 6.0.1
- Touch display IPS 5″, 1280 × 720, 294 ppi
- Random access memory (RAM) 1 GB, inner memory 8 GB
- Micro-SIM support (2 pcs.)
- There is microSD support
- GSM/GPRS/EDGE networks (850/900/1800/1900 MHz)
- WCDMA/HSPA+ networks (900/2100 MHz)
- LTE cat.4 FDD networks (Band 3/7/20)
- Wi-Fi 802.11b/g/n (2.4GHz)
- Bluetooth 4.1
- GPS/A-GPS, Glonass, BDS
- Micro USB 2.0, USB OTG
- Camera 8 MP, f/2.2, autofocus, 720p video
- Front camera 2 MP, f/2.8, fixed. focus
- Proximity sensor, light sensor, accelerometer
- Battery 4000 mAh, non-removable
- Dimensions 146×72×9.8 mm
- Weight 179 g
Contents of delivery
Micromax Canvas Juice A1 comes in a fairly large flat square box with a hard cardboard dust jacket. The packages of different smartphones of the company are distinguished by this dust jacket, on which all designations, logos and specifications are applied, and the inside remains absolutely clean and the same in all cases.
The scope of delivery consists of a connecting cable, a powerful network adapter with output current and voltage 2 A 5 V, wired headset with in-ear type rubber pads, protective film on the screen and paper instructions in Russian.
Appearance and usability
For the external design of their mobile novelties in the new season, Micromax artists chose a single and rather peculiar design. It is slightly rough, uncomplicated, a kind of industrial type of design, where straightforward practicality prevails over the fashion component and where smooth metal is used in combination with rubberized plastic.
The case as a whole is not metal, for the most part it consists of plastic, only the central part of the back cover is made of real metal: it is a thin plate soldered into a plastic frame. All sidewalls, end parts, as well as the upper and lower rear inserts are made of plastic.
A little metal is added here rather for decoration, since from a practical point of view, any parts of the case will wear out and break over time - the ends, edges, even the front glass - but not the middle of the back side. Yes, and upon impact, this plate, soldered into plastic, will rather fall off by itself than play any protective role, since it has nothing to do with the rigidity contour.
The device is quite thick and heavy, due to a very large 4000 mAh battery, so the increased weight is generally justified here. The plastic sidewalls have a ribbed texture, so the smartphone does not slip at all in the hands. We can't call the case easily visible either, fingerprints here can be seen only on the front glass.
In terms of size, this five-inch device can not be called large, and thanks to the thick body with side rounding of the back cover, the case fits securely and comfortably in your hand. However, for a trouser pocket, its mass of almost 180 grams is still quite noticeable.
In order to get to the card slots, you need to remove back cover. There is no special protrusion for engagement, you will have to rest against the cutout for the Micro-USB connector. The cover can be removed quite easily, there are no problems with this, but it is surprisingly securely held on its plastic latches, the case as a whole is solid and strong, there is no backlash or squeaks when compressed.
Connectors for all three cards are quickly and conveniently accessible, and it's easy to insert cards in adapters into them, but here they may be needed, since both slots are designed for the outdated Micro-SIM format. One of the connectors is made in an old-fashioned version with a cover that opens upwards, pressing a SIM card, and the other two - for the second SIM card and a memory card - are assembled in a sandwich one above the other. All three slots are available simultaneously and are completely independent of each other.
It is curious that although you do not need to remove the battery to access all three connectors, including the memory card, hot-swapping is still not supported here. The device will not react in any way to any of the inserted cards until you reboot the device yourself. This is a rather rare option, especially considering that the battery is not removed here in principle.
The camera module does not protrude beyond the surface, and thanks to the almost flat back wall, the smartphone does not sway when touching the screen, it lies steadily on the table. The flash next to the camera is single-segment, its brightness level can be described as below average.
The main speaker is placed here, on the back of the case, and this, of course, is not good, since the sound of the device lying with the screen up is noticeably muffled.
The side buttons are installed on the right side, the keys are large, stick out to a sufficient height, have a rather hard move and a distinct response. It is quite possible to get used to a little excessive rigidity of pressing.
The front panel is covered with flat glass without sloping edges. At the top there is a light sensor, a camera without a flash, but, unfortunately, there is no LED event indicator. There is also no backlight at the bottom, since there are no hardware buttons there.
Interface connectors are standardly placed on the ends: the top one is given over to a 3.5 mm headphone output.
At the bottom, asymmetrically, closer to one of the edges, there is a hole for a Micro-USB connector, it supports connecting external devices in USB OTG mode.
Micromax Canvas Juice A1 is available in two color options: gray with a black side rim and black front panel, as well as gold, in which the front panel is golden, but the side rim is also black.
Screen
The Micromax Canvas Juice A1 smartphone is equipped with a touch IPS display with On-cell technology and with dimensions of 62 × 110 mm with a diagonal of 5 inches, protected by a flat protective glass without sides and sloping edges. The screen resolution is 1280×720, the dot density is about 294 ppi. You can’t call the frame around the screen narrow: it is a little less than 5 mm on the sides, and all 18 mm on the bottom.
Display brightness can be adjusted manually or set automatic settings based on the operation of the ambient light sensor. The AnTuTu test diagnoses support for 5 simultaneous multitouch touches. Additional ways activation of the display using a double click or other gestures is not provided.
A detailed examination using measuring instruments was carried out by the editor of the sections "Monitors" and "Projectors and TV" Alexey Kudryavtsev. Here is his expert opinion on the screen of the test sample.
The front surface of the screen is made in the form of a glass plate with a mirror-smooth surface, resistant to scratches. Judging by the reflection of objects, the anti-glare properties of the screen are better than those of the Google Nexus 7 (2013) screen (below is just Nexus 7). For clarity, here is a photo in which a white surface is reflected in the off screens (on the left is Nexus 7, on the right is Micromax Canvas Juice A1, then they can be distinguished by size):
The screen of Micromax Canvas Juice A1 is darker (brightness in photos is 104 versus 114 for Nexus 7). The ghosting of reflected objects in the Micromax Canvas Juice A1 screen is weak, which indicates that there is no air gap between the screen layers (more specifically, between the outer glass and the surface of the LCD matrix) (OGS type screen - One Glass Solution). Due to the smaller number of borders (glass/air type) with very different refractive indices, such screens look better in conditions of intense external illumination, but their repair in case of cracked external glass is much more expensive, since the entire screen has to be changed. On the outer surface of the screen, there is a special oleophobic (grease-repellent) coating, which is noticeably worse in efficiency than the Nexus 7, but still fingerprints are removed more easily, and appear at a slower rate than in the case of ordinary glass.
With manual brightness control and with a white field displayed in full screen, the maximum brightness value was about 420 cd/m², the minimum was 30 cd/m². The maximum brightness is not very high, but given the excellent anti-glare properties, on a sunny day outdoors on this screen you can see something. In complete darkness, the brightness can be reduced to a comfortable value. In the presence of automatic brightness control by light sensor (it is located to the left of the front speaker slot). AT automatic mode as the ambient light conditions change, the brightness of the screen both increases and decreases. This function depends on the position of the brightness slider. If it is at 100%, then in complete darkness the auto-brightness function reduces the brightness to 150 cd / m² (very bright), in an office lit by artificial light (about 550 lux) it sets it to 420 cd / m² (too high), in a very bright environment ( corresponds to lighting on a clear day outdoors, but without direct sunlight - 20,000 lux or a little more) the brightness increases to the same 420 cd / m² (to the maximum - that's right); if the adjustment is about 50%, then the values are as follows: 30, 420 and 420 cd / m² (the average value is again too high), the regulator at 0% is 30, 420 and 420 cd / m² (all the same). It turns out that the auto-brightness function does not work quite adequately. At any brightness level, there is no significant backlight modulation, so there is no screen flicker.
AT this smartphone IPS type matrix is used. In the micrograph, you can see the subpixel structure typical of IPS:
For comparison, you can see the gallery of microphotographs of screens used in mobile technology.
The screen has good viewing angles without significant color shift even at large deviations of the gaze from the perpendicular to the screen and without inverting shades. For comparison, here are photographs in which the same images are displayed on the Micromax Canvas Juice A1 and Nexus 7 screens, while the screen brightness is initially set to about 200 cd / m², and the color balance on the camera is forcibly switched to 6500 K.
White field perpendicular to the screens:
Note the good uniformity of brightness and color tone white field.
And a test picture:
Colors on the Micromax Canvas Juice A1 screen have a natural saturation, the color balance of the Nexus 7 and the tested screen differs markedly.
Now at an angle of about 45 degrees to the plane and to the side of the screen:
It can be seen that the colors did not change much on both screens, but on the Micromax Canvas Juice A1, the contrast decreased to a greater extent due to the strong whitening of blacks and the decrease in image brightness.
And the white box:
The brightness at an angle of the screens has decreased (at least 5 times, based on the difference in shutter speed), but the Micromax Canvas Juice A1 screen is noticeably darker. The black field, when deviated diagonally, is highlighted strongly and acquires a reddish or red-violet hue. The photos below demonstrate this (the brightness of the white areas in the direction perpendicular to the plane of the screens is the same!):
And from another angle:
When viewed perpendicularly, the uniformity of the black field is poor:
Contrast (approximately in the center of the screen) is high - about 1000:1. The response time for the black-white-black transition is 20 ms (10 ms on + 10 ms off). The transition between grayscale 25% and 75% (according to the numerical value of the color) and back in total takes 38 ms. The gamma curve constructed from 32 points with an equal interval according to the numerical value of the shade of gray did not reveal a blockage either in the highlights or in the shadows. The exponent of the approximating power function is 2.18, which is close to the standard value of 2.2. In this case, the real gamma curve slightly deviates from the power dependence:
We did not find the presence of dynamic adjustment of the backlight brightness in accordance with the nature of the displayed image, which is very good.
Color gamut close to sRGB:
The spectra show that the matrix filters moderately mix the components to each other:
As a result, the colors have a natural saturation. The balance of shades on the gray scale is acceptable, since the color temperature is significantly higher than the standard 6500 K, but the deviation from the black body spectrum (ΔE) is less than 10, which is considered an acceptable indicator for a consumer device. At the same time, the color temperature and ΔE change little from shade to shade - this has a positive effect on the visual assessment of color balance. (The darkest areas of the gray scale can be ignored, since the color balance does not matter much there, and the measurement error of color characteristics at low brightness is large.)
To summarize: the screen has a fairly high maximum brightness and has excellent anti-glare properties, so the device can somehow be used outdoors even on a sunny summer day. For conditions of complete darkness, it is possible to set a comfortable level of brightness. The mode with automatic brightness adjustment is present, but it does not work well. The advantages of the screen include the absence of an air gap in the layers of the screen and flicker, high contrast, as well as a color gamut close to sRGB and an acceptable color balance. Among the significant shortcomings, we rank the poor uniformity of the black field and the low stability of black to the deviation of the gaze from the perpendicular to the screen plane. Given the importance of the characteristics for this particular class of devices, the screen quality is relatively high.
Camera
The front camera of the Micromax Canvas Juice A1 received a module with a resolution of 2 megapixels and a lens with an aperture of f / 2.8 without autofocus and its own flash. The shooting quality is rather modest even for the level of a selfie: with such a low level of detail, other characteristics will not play a serious role.
The main camera has a module with a resolution of 8 megapixels and a lens with an aperture of f / 2.2 (for some reason, the official specifications on the Russian site indicate a resolution of 5 megapixels). Autofocus is quite fast, the flash is not very bright, there is no stabilization function. The settings menu here is non-standard, it is much more convenient than the original one from android interface visual and very easy to use. The menu structure is concise: a vertical list pops up on the left with the main sections, when you click on each of them, a second scroll expands on the right with options related to this function. Handy, but the camera has a strange "stickiness" when it continues to take 6 MP (2448x2448) square shots, even if the maximum resolution of 8 MP (2448x3264) is selected in the menu at that moment. As a result, only a complete reset of the device to the factory settings helped us, after which the camera began to behave adequately.
There are not many manual settings in the menu, but everything you need is available. You can manually set exposure, ISO (up to ISO 1600), white balance, shutter speed, select additional modes and color effects, there is HDR. There were no such familiar functions as face detection, smiles and the ability to shoot by gesture. It is impossible to transfer control of camera settings to third-party applications using the Camera2 API, and there is also no possibility of recording pictures in RAW.
The camera can shoot video in maximum resolution only 720p, no shooting modes at 60 fps, not only 4K, but even Full HD. There is also no stabilization function. The video camera shoots accordingly: miracles do not happen, and it is impossible to achieve good detail from a resolution of 720p. The image is loose, but bright and smooth, without noticeable artifacts, with natural color reproduction. When recording audio in a noisy street, the familiar distortions of echoes and gurgling sounds may appear. With a less noisy sound background, distortion does not appear. Nothing is officially said about the presence of a noise reduction system in this smartphone.
- Video #1 (37 MB, 1280× [email protected] fps, H.264, AAC)
Good sharpness across the field of the frame and according to the plans. |
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Good detail in the background. |
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The camera does a good job with shadows. |
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The immediate plans worked out well. |
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The camera copes with macro photography. |
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There are small areas of blur in the corners. |
The camera turned out pretty good. The optics give decent sharpness across the field of the frame and according to the plans, and software processing does not spoil the details, even small ones, although in places it is noticeable. As a result, the camera can be used for documentary shooting, and sometimes for undemanding art.
Telephone part and communications
The communication capabilities are as follows: the smartphone can work in 4G networks thanks to the Snapdragon X5 LTE modem, which allows you to receive data at speeds up to 150 Mbps and give up to 50 Mbps (LTE Cat.4). The device operates in all three most common LTE FDD bands in Russia. At the same time, only one Wi-Fi band (2.4 GHz) is supported and there is no NFC. All wireless modules, including Wi-Fi, behave quite confidently, no problems with registration in networks, unexpected loss of signal, and the like were noticed.
The navigation module, thanks to the Qualcomm platform, supports all three satellite systems - GPS, Glonass and BeiDou. The module is slow, the first satellites are detected during a cold start for more than a minute. Magnetic field sensor, on the basis of which a digital compass usually functions navigation programs, the smartphone, unfortunately, was not equipped. Micromax Canvas Juice A1 is not rich in sensors at all: there are only light and proximity sensors and an accelerometer.
The phone application supports Smart Dial, while dialing a phone number, a search is immediately carried out by the first letters in contacts. In the phone book there are only regular options for setting up the display of contacts. There is no built-in black list, but the function of automatic recording of telephone conversations from the line is present. In conversational dynamics, the sound is muffled, there is a slight effect, as if the interlocutor is “speaking into the pipe”, but in general, a familiar voice remains recognizable. The vibrating alert unexpectedly turned out to be above average in strength, it is quite noticeable, but it does not have manual settings.
The smartphone platform does not support two SIM cards in 3G/4G at the same time, that is, SIM cards from operators such as Tele2 will not work in 3G on voice communication if a card from another slot is assigned for data transmission in 4G (Tele2 cards simply cannot work in 2G). Standard Interface allows you to select a specific card for each of the functions in advance or directly during the connection. Cards work in Dual mode SIM Dual Standby, there is only one radio modem.
Initially, a rather large number of additional programs. Some of them are useful, such as file manager, navigator 2GIS, office suite WPS Office, but most of them are free simple games or demos of better games. All these applications, if desired, can be downloaded independently, that is, basically they are free garbage, which only clogs the already catastrophically small storage. It's good at least that any third-party applications are manually removed without problems. The standard keyboard supports stroke type Swype.
To listen to music, a music player is designed with a pleasant-looking interface and fairly rich settings for the built-in equalizer. You can manually influence bass saturation and surround sound virtualization. The sound quality is average, it corresponds to the level of the device: both in the headphones and in the main loudspeaker, the sound is quite loud, clear, but unpretentious, unsaturated, monotonous, with a predominance of high frequencies. If you manually add bass using the equalizer, then the sound becomes muffled, less sonorous.
The built-in microphone does not shine with special sensitivity, but the recorder records sound sources located close to each other quite well. There is a built-in FM radio with the ability to record programs from the air, there are no complaints about its sensitivity, the radio works properly.
Performance
The Micromax Canvas Juice A1 hardware platform is based on the entry-level Qualcomm Snapdragon 210 SoC, made using the 28 nm process technology. The configuration of this chip includes 4 Cortex-A7 processor cores operating at a frequency of up to 1.1 GHz. The video accelerator Adreno 304 with a frequency of up to 400 MHz is responsible for graphics processing. The amount of RAM is 1 GB (LPDDR3), in reality, about 400 MB of them remain free. User storage initially is only 3.57 GB out of a total of 8 GB, that is, you can’t do without a memory card here.
Qualcomm Snapdragon 210 - SoC is very simple, even some alternative entry-level platforms show better results in tests, including the popular on this moment manufacturers MediaTek MT6737. The Snapdragon 210 is equipped with low-power, low-frequency Cortex-A7 processor cores and the same entry-level video accelerator.
However, in real work serious problems in the operation of the interface and applications was not noticed. The device adequately copes with its main tasks, the desktops scroll without sticking, applications open quickly, the interface does not “slow down”. I even managed to play popular, albeit not the most recent games, such as Dead Trigger 2, World of Tanks, at minimum settings without noticeable slowdowns. However, the user must clearly understand that without an additionally purchased microSD card, this smartphone will constantly lack memory for such purposes.
Testing in comprehensive AnTuTu and GeekBench tests:
For convenience, we have summarized all the results obtained by us when testing a smartphone in the latest versions of popular benchmarks in tables. Several other devices from different segments are usually added to the table, also tested on similar latest versions benchmarks (this is done only for a visual assessment of the obtained dry numbers). Unfortunately, within a single comparison, it is impossible to present the results from different versions benchmarks, so many worthy and relevant models remain “behind the scenes” - due to the fact that they once passed the “obstacle course” on previous versions test programs.
Testing the graphics subsystem in 3DMark gaming tests, GFXBenchmark and Bonsai Benchmark:
When testing in 3DMark for the highest performing smartphones, it is now possible to run the application in Unlimited mode, where the rendering resolution is fixed at 720p and VSync is disabled (due to which the speed can rise above 60 fps).
Micromax Canvas Juice A1 (Qualcomm Snapdragon 210) |
Wileyfox Swift 2 (Qualcomm Snapdragon 430) |
Leagoo M5 Plus (MediaTek MT6737) |
Prestigio Grace R7 (MediaTek MT6580) |
Doogee Y6 (MediaTek MT6750) |
|
3DMark Ice Storm Sling Shot (more is better) |
— | 295 | 103 | — | 323 |
GFXBenchmark Manhattan ES 3.1 (Onscreen, fps) | — | 11 | 3 | — | 8 |
GFXBenchmark Manhattan ES 3.1 (1080p Offscreen, fps) | — | 4 | 1 | — | 3 |
GFXBenchmark T-Rex (Onscreen, fps) | 9 | 21 | 10 | 9 | 21 |
GFXBenchmark T-Rex (1080p Offscreen, fps) | 5 | 16 | 6 | 4 | 13 |
Browser cross-platform tests:
As for benchmarks for evaluating speed javascript engine, then you should always take into account the fact that the results in them significantly depend on the browser in which they are launched, so the comparison can be truly correct only on the same OS and browsers, and this possibility is not always available when testing. In the case of Android OS, we always try to use Google Chrome.
AndroBench memory performance test results:
thermal images
Below is a thermal image rear surface obtained after 10 minutes of running a battery test in the GFXBenchmark program:
It can be seen that the heating is localized in the upper part of the device, which apparently corresponds to the location of the SoC chip. According to the heat chamber, the maximum heating was 36 degrees (at an ambient temperature of 24 degrees), which is relatively small.
Video playback
To test the "omnivorous" when playing video (including support for various codecs, containers and special features, such as subtitles), we used the most common formats, which make up the bulk of the content available on the Web. Note that for mobile devices it is important to have support for hardware video decoding at the chip level, since it is most often impossible to process modern versions using processor cores alone. Also, do not expect everything from a mobile device to decode everything, since the leadership in flexibility belongs to the PC, and no one is going to challenge it. All results are summarized in a table.
According to the test results, the test subject, as is often the case, was not equipped with all the necessary decoders that are needed to fully play most of the most common multimedia files on the network, in this case, sound ones. To successfully play them, you will have to resort to the help of a third-party player - for example, MX Player. True, it also needs to change the settings and manually install additional custom codecs, because now this player does not officially support the AC3 audio format.
Format | container, video, sound | MX Video Player | Regular video player |
1080p H.264 | MKV, H.264 1920×1080, 24fps, AAC | plays normally | plays normally |
1080p H.264 | MKV, H.264 1920×1080, 24fps, AC3 | not playable | |
1080p H.265 | MKV, H.265 1920×1080, 24fps, AAC | plays normally | plays normally |
1080p H.265 | MKV, H.265 1920×1080, 24fps, AC3 | video plays with delays, no sound | not playable |
Further testing of video playback performed Alexey Kudryavtsev.
We did not find an MHL interface, as well as Mobility DisplayPort, in this smartphone, so we had to limit ourselves to testing the output of video files on the screen of the device itself. To do this, we used a set of test files with an arrow and a rectangle moving one division per frame (see “Methodology for testing video signal playback and display devices. Version 1 (for mobile devices) Red marks indicate possible problems associated with the playback of the respective files.
According to the criterion for displaying frames, the quality of playing video files on the screen of the smartphone itself is good, since in most cases frames or groups of frames can (but are not required) to be displayed with more or less uniform alternation of intervals and without frame drops. When playing video files with a resolution of 1280 by 720 pixels (720p) on a smartphone screen, the image of the video file itself is displayed exactly along the border of the screen, one to one in pixels, that is, in its original resolution. The brightness range displayed on the screen corresponds to standard range 16-235: Shadows and highlights display all gradations.
Battery life
The non-removable battery installed in the Micromax Canvas Juice A1 has a large capacity of 4000 mAh, and this is the main trump card of this model. The device logically demonstrates very high level autonomy, the results in all tests are impressive. And if you take into account the undemanding SoC and the screen with a low resolution, then in real operating conditions the smartphone will adequately cope with daily tasks for a couple of days without recharging. In general, such a smartphone is indispensable in long road, which was the focus. But everything, of course, will depend on your use case. The developers themselves promise up to 6 hours of talk time and up to 350 hours of standby time, and this is generally close to the truth.
Testing has traditionally been conducted at normal power levels without power saving features.
Continuous reading in the Moon + Reader program (with a standard, light theme) at the minimum comfortable brightness level (brightness was set to 100 cd / m²) with auto scrolling lasted until the battery was completely discharged for 19 hours, and with continuous video viewing in high quality(720p) with the same brightness level via home wifi network the device operates for about 14 hours. In 3D gaming mode, the smartphone worked for 7 hours.
At the same time, the bulky battery charges quite quickly: the battery is completely filled from the supplied AC adapter within a little over 2.5 hours with a current of 1.9 A at a voltage of 5.5 V. Wireless charger not supported.
Outcome
Micromax Canvas Juice A1 is already available in official Russian retail at a price about 8 thousand rubles. Someone may consider this price too high for a smartphone, which, at least, still needs to buy a memory card. The Micromax Canvas Juice A1 has an entry-level hardware platform (but still Qualcomm) and modest sound capabilities, a high-quality fairly bright screen, an unexpectedly decent camera for its level, as well as a basic set of communication capabilities with support for three navigation systems and all frequencies common among Russian operators. LTE. The device is solid, with a practical case, there are not enough stars from heaven, but as a reliable workhorse with a guaranteed long operating time without recharging, it may well arouse interest in a certain part of the audience for which these qualities come first.
For those who lack the fingerprint authorization function, an improved modification of this model was later announced, called the Micromax Canvas Juice A1 plus (Q4260). It is curious that it is not only equipped with a fingerprint sensor, but also works on a different hardware platform - MediaTek MT6737V with a frequency of processor cores up to 1.25 GHz (but the same 1 GB random access memory). Apparently, it will be a slightly more productive model, but it will also cost a thousand more than the original.
In conclusion, we suggest watching our video review of the Micromax Canvas Juice A1 (Q4251) smartphone:
capacious battery and best sound in your class! This is how Micromax positions its Canvas Juice 2 Q392 smartphone, which costs an average of 7990 rubles. All the pros and cons of Micromax Canvas Juice 2 Q392 in this review.
Characteristics
- Screen: 5.0″, IPS, 293ppi, 1280×720;
- Operating system: Android 5.1 Lollipop;
- Processor: MediaTek MT6580, Cortex-A7, 4 x 1.3 GHz;
- GPU: Mali-400 MP2
- RAM: 2 GB;
- Built-in memory: 8 GB, card support microSD memory up to 32 GB;
- Cameras: 8 MP (flash), front 2 MP;
- Battery: 4000 mAh, non-removable;
- Dimensions: 141x70x8.9mm;
- Weight: 150 g;
- SIM slots: 2, Mini-SIM, Dual SIM Dual Standby;
- Communication: GSM: 850 / 900 / 1800 / 1900, WCDMA 900 / 2100, WIFI, Bluetooth, GPS (A-GPS).
Packaging and equipment
The hero of this review is packed in a box of high-quality thick cardboard. The design of the box is original and immediately makes it clear that something musical is waiting for us, well, at least, the outlines of the speaker prompted me to have such thoughts. In addition to the smartphone itself, the package also contains a power supply, a USB cable, a headset, a film on screen and standard papers.
Design, build and ease of use
The design of Micromax budget smartphones is nothing special, we have a typical candy bar. The front of the smartphone is completely covered with protective glass, which is slightly recessed into the plastic frame, of course, this is not so spectacular, but it is reliable. above the display is the front camera, a round speaker grill that immediately reminded me of the Nexus 5, proximity and ambient light sensors, and a notification LED. The space under the screen is empty, and the navigation keys "crawled" onto the screen.
The back cover covers the side faces and literally covers the case. Most of the cover is made of metal, the plastic parts are only on the top and bottom, but, by the way, this is standardly done in order to install antennas there. On the "back" of the smartphone is a camera, LED flash, the Micromax logo, and of course, a large, shiny grille of the main speaker, well, that would be noticeable.
The cover is removable, under it there is a non-removable battery, two slots for MicroSIM, a slot for microSD cards memory, well, you can pay attention to a fairly large speaker, of course, not as big as the grill under it, but still.
The top edge carries a headphone jack, the bottom one has a MicroUSB connector and a microphone. The left side is free from elements, and the right side is occupied by the lock key and the volume rocker. The keys wobble quite a bit.
You can find fault with the assembly: the case sometimes creaks even during normal use, although at first glance it seems that everything is neatly assembled.
There are no special questions about ergonomics: Canvas Juice 2 Q392 does not try to slip out of your hand, and with one hand you can control this smartphone without any problems at all.
Display
IPS matrix with a diagonal of 5″ has a resolution of 1280x720 pixels, the pixel density per inch is 293 ppi. The display, to be honest, is not bad, but it feels like a budget one. The color reproduction is warm, by default the reds and greens are faded, and if the lack of red can be corrected in the settings by turning on the “Bright” display mode, then the green remains faded. In general, the picture is detailed and small fonts read without problems.
The viewing angles are maximum, while the colors do not lose saturation when viewed from a large angle. The range of brightness adjustment is wide. The maximum brightness is enough to work with a smartphone in bright sunlight, and the minimum is comfortable for reading at night. But the automatic brightness adjustment does not always work correctly. Sometimes it raises it too much, sometimes on the contrary it lowers it too much, in general, I did not succeed in explaining what it is guided by.
The sensor is sensitive, there is no mode of operation with gloves, and in the cold the sensitivity of the sensor decreases, during fast typing with cold hands light pressures may not be processed.
Camera
The camera app is extremely simple with minimal customization options.
The main camera module is 8 megapixel with autofocus and single-color LED flash. The camera, as it should be, is budgetary, the detail of the pictures, although not bad, but in low or difficult lighting, it can make mistakes in selecting the white balance and most often makes the photo cold. When you zoom in on the photo, you can clearly see that the camera sharpens the photo a lot.
The front camera is a 2 megapixel module, small, but honest. They did not wind up the interpolation. If desired, and not in bad light, you can get a good picture, but still this camera is more for video calls.
Performance
Running Canvas Juice 2 Q392 on budget 4-core Mediatek processor MT6580, the graphics core is the old Mali-400 MP, the smartphone is also equipped with 2 gigabytes of RAM and 8 gigabytes of internal memory, of which only a little more than 4 are available to the user, fortunately there is a microSD slot. Synthetic benchmarks show poor results with Antutu scores of 22979 and Geekbench scores of 393 and 1137 in single-core and multi-core respectively.
Despite the low performance in the tests, the smartphone works quite quickly, perhaps because it is installed almost bare Android without a large number of installed unnecessary applications. The web browser as a whole works stably and only occasionally microfreezes appear when scrolling through large pages. HD video plays without brakes.
And what about the games? Too bad, modern games like Asphalt Extreme or Asphalt 8 only work on low graphics settings, I didn't even try to launch World of Tanks: Blitz.
Software
As I said, this smartphone runs on almost bare Android 5.1, which is already quite old. Canvas Juice 2 Q392 retained the "features" of its fellow Launcher3 instead of the normal Google Start, icons from different android versions etc.
autonomy
A 4000 mAh battery lasts for a long time, without problems Canvas Juice 2 Q392, if you do not load it with 3D, games will live with you for 3 days without recharging in standard mode: calls, social networks, streaming audio and video. At the same time, the operating time of the screen is approximately 7-8 hours. And this is a lot.
On the plus side, there is a power saving mode. It remains only possible to call, write / receive SMS, and in this mode, a fully charged Canvas Juice 2 Q392 can work for more than two weeks.
Sound
Another outstanding aspect of the Canvas Juice 2 Q392 is the sound! The smartphone is very loud, its speaker is capable of delivering up to 96 decibels of sound. What would you understand, flagship smartphones like Huawei P9, samsung galaxy S7 give out about 70 decibels of sound. Despite the volume, you still want more low frequencies but that's a personal preference.
I want to draw your attention to one feature: after the end of any sound playback, the smartphone speaker emits a click with a volume of about 30 decibels, and with quiet playback, a hiss is slightly audible. This is a feature of the built-in amplifier for the speaker.
The speaker is average in terms of sound quality. The sound in the headphones is also nothing special, it is as quiet as other smartphones on budget Mediatek processors.
Canvas Juice 2 Q392 Impressions
I can’t call Canvas Juice 2 Q392 the best, after all, it’s budget smartphone And we must immediately understand that it has costs. What can really distinguish Canvas Juice 2 Q392 is that it is very capacious battery and a very loud speaker. In all other respects, it is very difficult to single out why you can choose it.
The obvious disadvantages of this smartphone are the low performance in games, and the lack of support for 4G networks.
Haven't made a choice? We have many more!
Accelerometer(or G-sensor) - device position sensor in space. As a main function, the accelerometer is used to automatically change the orientation of the image on the display (vertical or horizontal). Also, the G-sensor is used as a pedometer, it can be controlled by various functions of the device by turning or shaking.
Gyroscope- a sensor that measures the angles of rotation relative to a fixed coordinate system. Able to measure rotation angles in several planes simultaneously. A gyroscope together with an accelerometer allows you to high precision determine the position of the device in space. In devices that use only accelerometers, measurement accuracy is lower, especially when moving quickly. Also, the capabilities of the gyroscope can be used in modern games for mobile devices.
Light sensor- a sensor, thanks to which the optimal values of brightness and contrast are set for a given level of illumination. The presence of the sensor allows you to increase the operating time of the device from the battery.
Proximity sensor- a sensor that detects when the device is close to the face during a call, turns off the backlight and locks the screen, preventing accidental pressing. The presence of the sensor allows you to increase the operating time of the device from the battery.
Geomagnetic sensor- a sensor for determining the direction of the world in which the device is directed. Tracks the orientation of the device in space relative to the Earth's magnetic poles. The information received from the sensor is used in mapping programs for orientation in the area.
Atmospheric pressure sensor- sensor for accurate measurement of atmospheric pressure. It is part of the GPS system, allows you to determine the height above sea level and speed up the location.
touch ID- Fingerprint identification sensor.
Accelerometer / Illumination / Approximation
Satellite navigation:
GPS(Global Positioning System - global positioning system) - satellite system navigation that measures distance, time, speed and determines the location of objects anywhere on the Earth. The system was developed, implemented and operated by the US Department of Defense. The basic principle of using the system is to determine the location by measuring the distances to the object from points with known coordinates - satellites. The distance is calculated from the signal propagation delay time from sending it by the satellite to receiving it by the GPS receiver antenna.
GLONASS(Global Navigation Satellite System) - Soviet and Russian satellite navigation system, developed by order of the USSR Ministry of Defense. The measurement principle is similar to the American GPS navigation system. GLONASS is intended for operational navigation and time support for ground, sea, air and space-based users. The main difference from the GPS system is that the GLONASS satellites in their orbital movement do not have resonance (synchronism) with the Earth's rotation, which provides them with greater stability.
Information about the make, model, and alternative names of a particular device, if any.
Design
Information about the dimensions and weight of the device, presented in different units of measurement. Used materials, suggested colors, certificates.
Width Width information refers to the horizontal side of the device in its standard orientation during use. | 72.7 mm (millimeters) 7.27 cm (centimeters) 0.24 ft 2.86in |
Height Height information refers to the vertical side of the device in its standard orientation during use. | 144.8 mm (millimeters) 14.48 cm (centimeters) 0.48 ft 5.7in |
Thickness Information about the thickness of the device in different units of measurement. | 9.7 mm (millimeters) 0.97 cm (centimeters) 0.03 ft 0.38in |
The weight Information about the weight of the device in different units of measurement. | 170 g (grams) 0.37 lbs 6oz |
Volume Approximate volume of the device, calculated from dimensions provided by the manufacturer. Refers to devices with the shape of a rectangular parallelepiped. | 102.11 cm³ (cubic centimeters) 6.2 in³ (cubic inches) |
Colors Information about the colors in which this device is offered for sale. | Grey |
Housing materials The materials used to make the body of the device. | Plastic |
SIM card
The SIM card is used in mobile devices to store data that certifies the authenticity of mobile service subscribers.
Mobile networks
A mobile network is a radio system that allows multiple mobile devices to communicate with each other.
Mobile technologies and data rates
Communication between devices in mobile networks is carried out through technologies that provide different data transfer rates.
Operating system
The operating system is the system software that manages and coordinates the operation of the hardware components in the device.
SoC (System on a Chip)
System on a chip (SoC) includes all the most important hardware components of a mobile device in one chip.
SoC (System on a Chip) A system on a chip (SoC) integrates various hardware components such as a processor, graphics processor, memory, peripherals, interfaces, etc., as well as the software necessary for their operation. | MediaTek MT6582M |
Technological process Information about technological process on which the chip is made. The value in nanometers measures half the distance between the elements in the processor. | 28 nm (nanometers) |
Processor (CPU) The main function of the processor (CPU) of a mobile device is the interpretation and execution of instructions contained in software applications. | ARM Cortex-A7 |
Processor bit depth The bit depth (bits) of a processor is determined by the size (in bits) of registers, address buses, and data buses. 64-bit processors have higher performance than 32-bit processors, which, in turn, are more productive than 16-bit processors. | 32 bit |
Instruction Set Architecture Instructions are commands by which the software sets/controls the operation of the processor. Information about the instruction set (ISA) that the processor can execute. | ARMv7 |
First level cache (L1) Cache memory is used by the processor to reduce access time to more frequently accessed data and instructions. L1 (level 1) cache is small and much faster than system memory, and other cache levels. If the processor does not find the requested data in L1, it continues to look for them in the L2 cache. With some processors, this search is performed simultaneously in L1 and L2. | 32 kB + 32 kB (kilobytes) |
Second level cache (L2) L2 (level 2) cache is slower than L1, but instead has a larger capacity to allow caching more data. It, like L1, is much faster than system memory (RAM). If the processor does not find the requested data in L2, it continues to look for it in the L3 cache (if available) or RAM. | 512 kB (kilobytes) 0.5 MB (megabytes) |
Number of processor cores The processor core performs program instructions. There are processors with one, two or more cores. Having more cores increases performance by allowing many instructions to be executed in parallel. | 4 |
Processor clock speed The clock speed of a processor describes its speed in terms of cycles per second. It is measured in megahertz (MHz) or gigahertz (GHz). | 1300 MHz (megahertz) |
Graphics Processing Unit (GPU) The graphics processing unit (GPU) handles calculations for various 2D/3D graphics applications. In mobile devices, it is used most often by games, consumer interface, video applications, etc. | ARM Mali-400 MP2 |
Number of GPU cores Like the CPU, the GPU is made up of several working parts called cores. They handle the graphical calculations of different applications. | 2 |
GPU clock speed Speed is the clock speed of the GPU and is measured in megahertz (MHz) or gigahertz (GHz). | 416 MHz (megahertz) |
The amount of random access memory (RAM) Random access memory (RAM) used operating system and all installed applications. Data stored in RAM is lost when the device is turned off or restarted. | 2 GB (gigabytes) |
Number of RAM channels Information about the number of RAM channels that are integrated into the SoC. More channels means higher data rates. | single channel |
RAM frequency The frequency of RAM determines its speed, more specifically, the speed of reading / writing data. | 533 MHz (megahertz) |
Built-in memory
Each mobile device has a built-in (non-removable) memory with a fixed amount.
Memory cards
Memory cards are used in mobile devices to increase the storage capacity for storing data.
Screen
The screen of a mobile device is characterized by its technology, resolution, pixel density, diagonal length, color depth, etc.
Type/technology One of the main characteristics of the screen is the technology by which it is made and on which the image quality of information directly depends. | IPS |
Diagonal For mobile devices, the screen size is expressed in terms of its diagonal length, measured in inches. | 5 in 127 mm (millimeters) 12.7 cm (centimeters) |
Width Approximate Screen Width | 2.45in 62.26 mm (millimeters) 6.23 cm (centimeters) |
Height Approximate Screen Height | 4.36in 110.69 mm (millimeters) 11.07 cm (centimeters) |
Aspect Ratio The ratio of the dimensions of the long side of the screen to its short side | 1.778:1 16:9 |
Permission Screen resolution indicates the number of pixels vertically and horizontally on the screen. More a high resolution means sharper image detail. | 720 x 1280 pixels |
Pixel Density Information about the number of pixels per centimeter or inch of the screen. Higher density allows information to be shown on the screen in clearer detail. | 294 ppi (pixels per inch) 115ppm (pixels per centimeter) |
Color depth Screen color depth reflects the total number of bits used for the color components in a single pixel. Information about the maximum number of colors the screen can display. | 24 bit 16777216 flowers |
Screen area Approximate percentage of screen space on the front of the device. | 65.68% (percentage) |
Other characteristics Information about other functions and features of the screen. | capacitive Multitouch Scratch resistance |
Corning Gorilla Glass 3 |
Sensors
Different sensors perform different quantitative measurements and convert physical indicators into signals that are recognized by the mobile device.
rear camera
The main camera of a mobile device is usually located on its rear panel and can be combined with one or more additional cameras.
Sensor type Information about the type of camera sensor. Some of the most widely used sensor types in mobile device cameras are CMOS, BSI, ISOCELL, etc. | CMOS (complementary metal-oxide semiconductor) |
Svetlosila | f/2 |
Flash type The rear (rear) cameras of mobile devices mainly use LED flashes. They can be configured with one, two or more light sources and vary in shape. | LED |
Image resolution | 3264 x 2448 pixels 7.99 MP (megapixels) |
Video resolution | 1920 x 1080 pixels 2.07 MP (megapixels) |
30 fps (frames per second) | |
Characteristics Information about additional software and hardware features of the rear (rear) camera. | autofocus Burst shooting digital zoom Digital Image Stabilization geo tags panoramic shooting HDR shooting Touch focus Face recognition Adjusting the white balance ISO setting Exposure compensation Self-timer Scene Selection Mode |
Front-camera
Smartphones have one or more front cameras of various designs - a pop-up camera, a PTZ camera, a cutout or hole in the display, a camera under the display.
Svetlosila Luminosity (also known as f-stop, aperture, or f-number) is a measure of the size of a lens aperture that determines the amount of light that enters the sensor. The lower the f-number, the larger the aperture and the more light reaches the sensor. Usually, the number f is indicated, which corresponds to the maximum possible aperture of the aperture. | f/2.4 |
Image Resolution One of the main characteristics of cameras is resolution. It represents the number of horizontal and vertical pixels in an image. For convenience, smartphone manufacturers often list resolution in megapixels, giving an approximate number of pixels in millions. | 1600 x 1200 pixels 1.92 MP (megapixels) |
Video Resolution Information about the maximum video resolution that the camera can record. | 640 x 480 pixels 0.31 MP (megapixels) |
Video recording speed (frame rate) Information about top speed recording (frames per second, fps) supported by the camera at maximum resolution. Some of the most basic video recording speeds are 24 fps, 25 fps, 30 fps, 60 fps. | 30 fps (frames per second) |
Audio
Information about the type of speakers and audio technologies supported by the device.
Radio
The radio of the mobile device is a built-in FM receiver.
Location determination
Information about navigation and location technologies supported by the device.
WiFi
Wi-Fi is a technology that provides wireless communication for short distance data transmission between different devices.
Bluetooth
Bluetooth is a standard for secure wireless data transfer between different types of devices over short distances.
USB
USB (Universal Serial Bus) is an industry standard that allows different electronic devices to communicate.
Headphone jack
This is an audio connector, which is also called an audio jack. The most widely used standard in mobile devices is the 3.5mm headphone jack.
Connecting devices
Information about other important connection technologies supported by the device.
Browser
A web browser is a software application for accessing and viewing information on the Internet.
Video file formats/codecs
Mobile devices support various video file formats and codecs, which store and encode/decode digital video data, respectively.
Battery
Mobile device batteries differ from each other in their capacity and technology. They provide the electrical charge they need to function.
Capacity The capacity of a battery indicates the maximum charge it can store, measured in milliamp-hours. | 3000 mAh (milliamp-hours) |
Type of The type of battery is determined by its structure and, more specifically, by the chemicals used. There are different types of batteries, with lithium-ion and lithium-ion polymer batteries being the most commonly used in mobile devices. | Li-polymer (Li-polymer) |
Talk time 2G Talk time in 2G is the period of time during which the battery is completely discharged during a continuous conversation in a 2G network. | 9 h (hours) 540 min (minutes) 0.4 days |
2G standby time The 2G standby time is the amount of time it takes for the battery to fully discharge when the device is in stand-by mode and connected to a 2G network. | 435 h (hours) 26100 min (minutes) 18.1 days |
3G talk time Talk time in 3G is the period of time during which the battery is completely discharged during a continuous conversation in a 3G network. | 9 h (hours) 540 min (minutes) 0.4 days |
3G standby time The 3G standby time is the amount of time it takes for the battery to fully discharge when the device is in stand-by mode and connected to a 3G network. | 435 h (hours) 26100 min (minutes) 18.1 days |
Adapter output power Strength information electric current(measured in amperes) and electrical voltage (measured in volts) that the Charger(output power). Higher power output ensures faster battery charging. | 5 V (volts) / 1.5 A (amps) |
Characteristics Information about some additional features of the device's battery. | Fixed |
Specific Absorption Rate (SAR)
SAR levels refer to the amount of electromagnetic radiation absorbed by the human body while using a mobile device.
Head SAR (US) The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device near the ear. The maximum value used in the US is 1.6 W/kg per gram of human tissue. Mobile devices in the US are controlled by the CTIA and the FCC conducts tests and sets their SAR values. | 0.22 W/kg (watt per kilogram) |
Body SAR (US) The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device at hip level. The highest acceptable SAR value in the US is 1.6 W/kg per gram of human tissue. This value is set by the FCC, and the CTIA controls whether mobile devices comply with this standard. | 0.45 W/kg (watt per kilogram) |