Gta san andreas mod for choosing cars. Visual Car Spawner - Cheat for cars for GTA San Andreas. Installing Visual Car Spawner
Description:
This script adds a multifunctional visual spawner with a preview of vehicles. The new version adds even more features and functionality.
Changes in version 3.3
- Page numbers and arrow buttons for switching between pages are centered.
Changes in version 3.2
- In the car settings, choosing a color has become much easier, thanks to the introduced color palette from 127 colors.
- In the machine settings, the inscription "Color ID" has been added, which shows the current ID of the color of the square on which the cursor is hovering.
- In the vehicle settings you can now select extra parts before spawning the vehicle.
- In the vehicle settings, the ability to set immunity has been added: from bullets, from fire, from explosions, from collisions, from strikes with melee weapons.
Changes in version 3.1
- The font length of the inscriptions has been slightly reduced (now the name of the spawner will not touch the "Find..." button in the upper right corner, using the original English language)
Changes in version 3.0
- Now you can open the spawner while sitting in the car.
- A spawned car will no longer get stuck on inclined planes.
- Now you can spawn cars in interiors.
- Added a system for searching cars by their standard names.
- Added a system for distributing cars into groups (categories).
- In the car settings, the ability to add your own license plate has been added.
- The useless function of renaming cars has been removed from the machine settings; the current GXT key is now displayed in its place.
- In the car settings, the ability to set your own car color has been added.
- When adding a car, the entered model ID will be checked for the presence of the car, so that no pedal or object is added to the spawner.
- Added settings menu.
- Added the ability to spawn a controllable work train on the rails.
- Added the ability to remotely control RC vehicles.
More detailed information and how to use this spawner can be found in the manual, which you can download separately from this
This manual contains sections:
- How to change the picture of a standard car to your own?
- How to add a picture to a new non-standard car?
- How to add your picture to the group?
- How to change the original name of the car to your own?
- How to add a car to a group?
- How to change the color of the car to your own?
- How to spawn a working controlled train?
- Options menu in Visual Car Spawner v3.0
- Known bug in Visual Car Spawner v3.0
It is NOT recommended to use spent russifier and others in which English letters are replaced with Russian ones. The spawner has only English localization, and those who have similar localizations may have problems with incorrect display of letters in the inscriptions in the game itself when using this spawner.
Installation:
Throw the contents of the archive into the game folder, agreeing to the replacement.
Spawner activation:
Default is H+7 (regardless of whether the player controls the vehicle or not). You can also change the two keys in the INI file VCS.ini
VCS.ini file options
StartIDtexture - ID number to start displaying sprites
StartKey1 - First ID number of the key to activate the spawner (default ID is 72, this is the H key)
StartKey2 - Second ID key number to activate the spawner (default ID is 55, this is key 7)
ShowPictures - Display pictures in the spawner (using a TXD file): 1 - on. / 0 - off
PlayerInCar - Moving the player into the appeared car by the driver: 1 - on. / 0 - off
OffsetY - Distance of the car appearing from the player in meters (you can enter a negative value)
Rotate - Rotation angle of the appeared car in degrees (enter from 0 to 360)
RC_Mode - Ability to control a remote radio-controlled vehicle: 1 - on. / 0 - off
SpawnOnRailways - Ability to spawn a work train on the nearest rails: 1 - on. / 0 - off
SaveInMemory - Saves the car in memory when exiting the spawner: 1 - on. / 0 - off
DeltaTime - Cursor movement based on frames per second in the game: 1 - on. / 0 - off
Sensitivity - Inverse sensitivity of cursor movement (the lower the value, the faster the cursor moves)
OpenInCar - Activation of the spawner when the player controls the vehicle: 1 - on. / 0 - off
Thanks:
Greecko for the English localization of the spawner.
DK22Pac for help in fixing one known bug.
Version 3.3 added to
Description:
This script adds a multifunctional visual spawner with a preview of vehicles. The new version adds even more features and functionality.
Changes in version 3.3
- Page numbers and arrow buttons for switching between pages are centered.
Changes in version 3.2
- In the machine settings, choosing a color has become much easier, thanks to the introduced color palette of 127 colors.
- In the machine settings, the inscription “Color ID” has been added, which shows the current ID of the color of the square on which the cursor is hovering.
- In the vehicle settings you can now select extra parts before spawning the vehicle.
- In the vehicle settings, the ability to set immunity has been added: from bullets, from fire, from explosions, from collisions, from strikes with melee weapons.
Changes in version 3.1
- The font length of the inscriptions has been slightly reduced (now the name of the spawner will not touch the “Find...” button in the upper right corner, using the original Anglifier)
Changes in version 3.0
- Now you can open the spawner while sitting in the car.
- A spawned car will no longer get stuck on inclined planes.
- Now you can spawn cars in interiors.
- Added a system for searching cars by their standard names.
- Added a system for distributing cars into groups (categories).
- In the car settings, the ability to add your own license plate has been added.
- The useless function of renaming cars has been removed from the machine settings; the current GXT key is now displayed in its place.
- In the car settings, the ability to set your own car color has been added.
- When adding a car, the entered model ID will be checked for the presence of the car, so that no pedal or object is added to the spawner.
- Added settings menu.
- Added the ability to spawn a controllable work train on the rails.
- Added the ability to remotely control RC vehicles.
More detailed information and how to use this spawner can be found in the manual, which you can download separately from this link
This manual contains sections:
- How to change the picture of a standard car to your own?
- How to add a picture to a new non-standard car?
- How to add your picture to the group?
- How to change the original name of the car to your own?
- How to add a car to a group?
- How to change the color of the car to your own?
- How to spawn a working controlled train?
- Options menu in Visual Car Spawner v3.0
- Known bug in Visual Car Spawner v3.0
It is NOT recommended to use spent russifier and others in which English letters are replaced with Russian ones. The spawner has only English localization, and those who have similar localizations may have problems with incorrect display of letters in the inscriptions in the game itself when using this spawner.
Requires CLEO v4.3 library
Installation:
Throw the contents of the archive into the game folder, agreeing to the replacement.
Spawner activation:
Default is H+7 (regardless of whether the player controls the vehicle or not). You can also change the two keys in the INI file VCS.ini
VCS.ini file settings
StartIDtexture - ID number to start displaying sprites
StartKey1 - First ID number of the key to activate the spawner (default ID is 72, this is the H key)
StartKey2 - Second ID key number to activate the spawner (default ID is 55, this is key 7)
ShowPictures - Display pictures in the spawner (using a TXD file): 1 - on. / 0 - off
PlayerInCar - Moving the player into the appeared car by the driver: 1 - on. / 0 - off
OffsetY - Distance of the car appearing from the player in meters (you can enter a negative value)
Rotate - Rotation angle of the appeared car in degrees (enter from 0 to 360)
RC_Mode - Ability to control a remote radio-controlled vehicle: 1 - on. / 0 - off
SpawnOnRailways - Ability to spawn a work train on the nearest rails: 1 - on. / 0 - off
SaveInMemory - Saves the car in memory when exiting the spawner: 1 - on. / 0 - off
DeltaTime - Cursor movement based on frames per second in the game: 1 - on. / 0 - off
Sensitivity - Inverse sensitivity of cursor movement (the lower the value, the faster the cursor moves)
OpenInCar - Activation of the spawner when the player controls the vehicle: 1 - on. / 0 - off
Thanks:
Greecko for the English localization of the spawner.
DK22Pac for help in fixing one known bug.
Version 3.3 added to Chel555 Updater
This script adds a spawner of any objects to the game.
What's added in version 1.1
- Added the function of autosaving objects to the file "SavedObjects.ini" (the file is located in the CLEO folder, if you do not want to save objects, then remove this file)
- Ability to save up to 30 objects in the game. (If you want to save more than 30 objects, then read the description below)
- Each object is saved when you press the Y key.
- Added a function for loading objects saved in the "SavedObjects.ini" file into the game by pressing the F6 key.
- Added slow object movement speed when pressing key 1 (not with Numlock).
What's changed in version 1.1
- Changed object control, now the object moves relative to the direction of the camera (forward, backward, to the sides), which makes control much more convenient.
To activate the spawner, press the F4 key.
Enter the object model ID using keys 0-9 (not with Numlock). Attention! Enter the model ID specifically for the object, if you enter it for an actor or car, the game will crash, be careful when entering the ID!
If you entered the ID incorrectly, press Backspace to erase the last digit.
Press Space to confirm the object's model ID and the object's spawn into the game.
Object management:
Mouse - Inspect object
WASD - Move an object along the X Y axes (Forward, Backward, Sideways)
Space/Shift - Move an object along the Z axis
Q/E - Rotate object Left/Right
N - Delete object
Y - Save object (If there is a file "SavedObjects.ini" in the CLEO folder, then the object data is saved to this file)
-/+ (not with Numlock) - Zoom out/zoom in
1 - Install slow speed moving an object
2 - Set the normal speed of object movement (By default when the object spawns)
To load spawns of saved objects into the game, press F6.
How to save more than 30 objects in the game:
To begin, spawn 30 objects in the game and save them. Next, minimize the game and copy the "SavedObjects.ini" file to any folder (for example, to your desktop). Create a new clean file "SavedObjects.ini" (or delete the contents of the file "SavedObjects.ini" in the CLEO folder
and keep it empty). Continue to spawn more than 30 objects in the game and save them to a new file "SavedObjects.ini". And so on, repeat the operation if you need to save 60, 90, etc. objects.
How to load (spawn) more than 30 objects in the game:
Load your game save to remove the objects in the game. Next, press the F6 key to load and spawn all 30 objects into the game from the "SavedObjects.ini" file. Do backup copy file "SavedObjects.ini", copy another file "SavedObjects.ini" to the CLEO folder,
replacing the old one. Press the F6 key to load and spawn other objects into the game. And so on, repeat the operation if you need to load and spawn 60, 90, etc. objects.
More information:
The "SavedObjects.ini" file has an ACCESS parameter, it gives permission to load object spawns from the file. If it is set to 0, then when you press the F6 key, nothing will happen and objects will not spawn. If 1, then all saved objects will spawn.
When loading the game, the ACCESS parameter automatically becomes equal to 1, and after loading objects, it becomes equal to 0 (this is done so as not to load and re-spawn the same objects in the game, so that there is no overlap of the same object with another object).
Therefore, if objects do not spawn when you press the F6 key, then in the “SavedObjects.ini” file change the ACCESS parameter from 0 to 1.
This script was created as a simplified way to add new or standard objects to the game without using the Map Editor program.
Installation: Place the OS.CS and SavedObjects.ini files in the CLEO folder.
The script was tested on the CLEO v4.3 library
I wish you good luck in the game!
Description:
This script adds a feature rich visual spawn with preview vehicles (TC). New version adds more options and features.
Changes in version 3.3
- Page numbers and arrow buttons to switch between focused pages.
Changes in version 3.2
- In the car customization options, choosing a color has become much easier thanks to the introduced color palette of 127 colors.
- In the machine settings, a "Color ID" text has been added, which shows the current color ID of the square the cursor is pointing at.
- In car settings you can now select additional parts in front of the spa car.
- In the vehicle settings, I added the ability to place immunity: from bullets, from fire, from explosions, from collisions, from blows with melee weapons.
Changes in version 3.1
- The font of the inscriptions along the length has been slightly reduced (now, the spa name will not touch the "Find..." button in the upper right corner, using the original anglifikator),
Changes in version 3.0
- Now you can open the spinner sitting in the car.
- The car will no longer get stuck on inclined planes.
- Now you can spawn cars in interiors.
- Added car search system standard names.
- A system for distributing cars into groups (categories) has been added.
- Added the ability to place your license plate in the car customization options.
- In the machine settings, the useless machine renaming feature has been removed, the current GXT key is now shown in its place.
- Added the ability to select the color of the car in the vehicle customization options.
- When adding a machine, the entered model ID will be checked for the presence of the machine so that a pedal or object is not added to the spa.
- Added settings menu.
- Added the ability to spawn a controlled working train on the tracks.
- Added ability to remotely control RC transport.
- Fixed a bug with the incorrect number of all pages being displayed after you changed the group name to your own, or wrote a license plate number in the engine settings and went back.
To receive additional information and how to use this caviar, you can find out in the manual, which you can download separately in this regard: https://yadi.sk/i/n10IL0t03K2LZX
This guide contains the following sections:
- How can I change the picture of a standard car to my own?
- How to add a painting to a new custom car?
- How to add your picture to the group?
- How can I change the real car name to my own?
- How to add a car to a group?
- How can I change the color of my car to my own?
- How do I sleep on a working train?
- Parameters menu in Visual Car Spawner v3.0
- Known bug in Visual Car Spawner v3.0
Installation:
Contents of the archive to add the game folder, agreeing to replace.
Key activation:
Default is H+7 (regardless of whether the player is driving the vehicle or not). You can also change two keys in INI file VCS.ini
VCS.ini file settings
StartIDtexture - Identification number of the start of the elf display
StartKey1 - the first key ID number that activates the spawner (default ID is 72 key H),
StartKey2 - second key ID number to activate the spawner (default ID is 55 key 7)
ShowPictures - pictures of Shows in the spa (use TXD file): 1 - per. / 0 - away.
PlayerInCar - Moving the player into the appeared car by the driver: 1 - on. / 0 - away.
OffsetY - Distance from player spawn in meters (You can enter a negative value)
Change each other - the rotation angle of the machine in degrees (enter from 0 to 360),
RC_Mode - Ability to control remote radio-controlled vehicles: 1 - on. / 0 - away.
SpawnOnRailways - Ability to spawn a work train to the nearest rails: 1 - on. / 0 - away.
SaveInMemory - Save the car in memory when leaving the spa: 1 - on. / 0 - away.
DeltaTime - Movement of frames per second taking into account the cursor in the game: 1 - per. / 0 - away.
Sensitivity - mutual sensitivity of cursor movement (the lower the cost, the faster the cursor steps)
OpenInCar - Activation of the spa player when the player controls the vehicle: 1 - on. / 0 - away.
A simple and functional cleo cheat for cars. The main advantage of this cheat is that it not only allows you to spawn any vehicle you are interested in, but also allows you to immediately customize it so that you get the car exactly the way you want. You can even change your transport number!
How to use the Visual Car Spawner cheat
The menu with the choice of machines opens using a key combination H (beep) + 7. This menu can be opened even if you are already in transport. In this case, after choosing a car to spawn, your current car will turn into the one you just selected.
I would like to draw your attention to the fact that the catalog even includes RC vehicles. For those who don't know, these are controlled cars. Not only cars, but also helicopters and airplanes.
For advanced users, it is even possible to save presets with different settings for vehicles, so as not to customize every time you need to get a car with a certain tuning. And if there are too many such presets, they can be sorted into different groups.
Installing Visual Car Spawner
First you need to install the Cleo 4.3 library! If you don't have it, download it from our website. Its installation will take just a minute.
After installing Cleo, place the contents of the downloaded archive with the cheat in the game folder and open the game to check!